![]() ![]() Fortitude, for example, is used to show toughness against punishment and poisons. Damage Reduction: Consult your DM to determine if your character has any.įortitude, Reflex, and Will Saves are used to represent the resilience of a character to certain conditions in the game.AC: Your AC is calculated by Armor Bonus (from worn armor), Shield Bonus (from wielded shields), Dex Modifier (Dexterity Modifier), Size Modifier (noted in Chapter 2 under your race), Natural Modifier (attained later in the game, but generally unavailable at first level), Deflection Modifier (AC bonuses through magical items), and Misc Modifiers (anything not covered in the previous categories).Certain things in the game, such as items, encumbrance, or class features, may modify your speed. Speed: Your character’s speed is noted under your race in Chapter 2 of the Player’s Handbook.Nonlethal Damage: This area can remain blank, as your character is at full HP.In the beginning, you should have full HP. You can use it to count up damage received or use it to count down your characters HP. Wounds/Current HP: This area will be used to keep track of your characters HP during the game.A rogue, for example, with a hit die of d6 and a constitution modifier of +2 would receive 8 hit points at first level and would roll a d6 and add 2 HP for each subsequent level. ![]() At first level, however, your character receives the full hit die and constitution modifier worth of points. This is done upon attaining each new level. ![]() ![]()
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